

Flappy Code: Programming Tutorial for Absolute Beginners Master these and you can relate games on major platforms, and eventually get yourself to a place mentally where you can tackle more complicated development tools. If you want to learn about making games, but don't want to dive deep into programming first, here are a few basic tools for getting started. We've shown you development tools you should learn to make your own games, but that article probably suited people with a background in computer science, or at the very least an interest.

Though, if you want to go with programming, you could go with Flash, like Adobe AIR + ActionScript 3. If you don't know programming too well and you don't want to use it, you can go with stencyl or game maker, both are powerful. You can also use native code with ActionScript 3. Probably yes, but some special things are avaible only through code. So, do you experienced people consider Stencyl to be a rather powerfull tool? Are there limitations? Is it comparable to Flash? However, I don't want to put work into a tool which in the end isn't worth it. Since the required software for Adobe Flash is quite expensive, i thought about using Stencyl. So, I decided that my choice would be either Flash or Stencyl. It would be nice though if it was possible to create simple 3-dimensional rooms with the tool of my choice.

I can't really describe the game I intend to create with that program, but it will mostly be 2D and there will be no need for complex physical tasks like collision queries and stuff. I have not looked into the Game Maker yet, but from what I have heard it's also basically a toolkit aimed towards creating generic action games. I want to avoid the RPGMaker it's really hard to create some unique gameplay with this very limited tool imo. So I'm asking for your experience with game makers. Well actually, I know the very basics of Python but I guess that won't help much. I want to make a game but don't know shit about programming.
